﻿using UnityEngine;
using System.Collections;

public delegate void AnimDelegate(); 
public class AnimScript : MonoBehaviour {

    public static event AnimDelegate animationFinish; 
	void Start () {}	

    public void AnimationFinish()
    {
        if (animationFinish != null)
        {           
            animationFinish();
        }
    }
	void Update () {}
}
